/*
 * Exploder
 * 
 * Tero Pyylampi (218437), Jussi Tuurinkoski (211594)
 *
 * An abstract interface object as a base class
 */

#include "GameInterfaceObject.h"

// default constructor
GameInterfaceObject::GameInterfaceObject( cocos2d::CCLayer *layer ) : mLayer( layer ) {}

// default destructor
GameInterfaceObject::~GameInterfaceObject() {}

// update function of the object
void GameInterfaceObject::update( cocos2d::ccTime dt ) {}
